![]() ![]() And of course everybody in that match gets hurt because they are now one (or more) player short. He is hurt (and maybe even banned) even though his connection is good (locally) and if there are enough local players he would not have problems. So, as the game has fairly simplistic logic, it will think that the high latency means the player has a bad connection and boot him from the match. Of course, even if his connection is good he will still have a bad connection due to the distance. But if there are few players at the time he might get assigned to a match halfway across the world. So, if the host of the match is nearby he gets a good connection. The result is that the connection between all the players is good and thus they hardly ever disconnect.Ģ) Another player has good connectivity but is in a city with few destiny players. In that area everyone has good connectivity and by being close by they all have little latency. ![]() When he looks for matches the game always finds someone nearby and sets him up as the host for the match. In all cases the game will drop the connection and boot the players with the slowest connections to the one hosting.ġ) A player is in a busy metropolitan area where there are many other destiny players. In both cases the game is a hybrid of server and peer to peer. ![]()
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